Release day quandry

Alongside my PlayStation and television there is an ever-growing pile of games I refer to as my “to-complete pile.” Each time a new title is released, the pile grows and I feel a little worse about myself.

As pictured below, the games that I’m so heavily avoiding are some of the best games to be released lately, and LEGO Marvel (which I’ve since obtained the platinum in).

Currently, my pile sits in the order I want to complete the games in; of how annoyed I’ll be if the plots I’ve so carefully been avoiding are suddenly spoiled for me. Not playing these games is exhausting. Constantly on the alert for spoilers from podcasts, articles and loose-lipped friends, these are games I am going to go back to, games that I loved playing. That I will love playing again.

“I’m not going to buy any more games until I’ve finished the ones I’ve got” has become a catchphrase of mine, but as release day for a new game rolls around, I get caught up in the hype and want to be instantly involved. I don’t want to work through the pile just to get the new game, I want it now.

I’ve recently managed to restrain myself from buying both Thief and South Park: Stick of Truth on their own release days, and have made an internal promise that I’ll be caught up with my gaming pile by the time Watch Dogs rolls around.

Using new releases as an incentive brings about it’s own issues. If I really do want to make it through these games before I buy anything new, I have to add new titles to my ever-increasing list of spoiler-blocking.

With game developers bringing out so many worthy games in recent months, the urge to buy new games gets stronger and stronger. With each new release that I deprive myself of, I feel like I’m learning a valuable lesson about the perils of spreading myself too thinly across too many games.

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