Game Reviews, Games

Review: I Was A Teenage Exocolonist

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Your teenage years are undoubtedly some of the hardest years of your life. Raging hormones, school, navigating romance for the first time, aliens threatening to destroy your home and family… Now, imagine all of that in a timeloop that you’re destined to repeat over and over, and you have I Was A Teenage Exocolonist.

Exo

Read my full review at Push Square.

Game Reviews, Games

Review: Soundfall

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Landing itself somewhere between a twin-stick shooter and a rhythm game, Soundfall feels like it’s not really doing one or other of these particularly successfully. Saved by an incredible soundtrack, Soundfall has the potential to be a really incredible game with an exciting concept, but is let down by repetitive gameplay and a weak story.

Soundfall

Read my full review at Push Square.

Game Reviews, Games

Review: This War Of Mine: Final Cut

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Originally released on PC in 2019 for the original game’s fifth anniversary, the acclaimed survival game This War Of Mine: Final Cut has been repackaged in a for new-gen consoles. Hitting PS5s with remastered versions of the original and DLC locations, This War of Mine gives a harrowing and to the point view of war from the perspective of civilians trying to survive.

this war of mine

Set in the fictional city of Pogoren in the equally fictional Graznavia, This War of Mine has two cycles within which players must navigate a cast of characters. During the day, the characters will be at their shelter, and activities are based around daily survival: making improvements to the shelter, ensuring everyone is fed — you can even teach children basic survival skills. You can also craft items ready for trading with travelling tradesmen or people you may bump into while scavenging yourself. At night, the characters are split up – one person can go scavenging in local areas to find supplies, or you can have them stay home and guard the shelter from other scavengers or rest for the next day.

Read my full review at Push Square.

 

Game Reviews, Games

Review: Death End re;Quest

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A character becoming trapped in a VR MMORPG isn’t new ground. It’s been done plenty of times before in anime, manga, and video games. You name it. We’ve seen it. For a new title to come into this genre, it has to really give something special to stand out – can Death End re;Quest deliver on that front?

Read my full review at Nintenpedia.

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Games, Platinum Review

Platinum Review: Angels of Death

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Available on: PS4, Nintendo Switch, Microsoft Windows, iOS, Android
Played on: PS5 (PS4 version)

Angels of Death is a horror game originally created on RPG Maker and released back in 2015 as freeware and later in 2016 on Steam.

As far as my own experience with Angels of Death goes, I watched and loved the 2018 anime adaptation and that was my entry point into it as a property. I knew vaguely at the time that it was a game adaptation but as a horror game it didn’t strike me as a very “me” game as I’m notoriously a huge wuss – I had to get my housemate to sit next to me for moral support whilst I played Until Dawn. 

angels of death

Watching Angels of Death really piqued my interest and spurred me into playing the game. I knew I loved the characters, and knowing the plot really helped ease any anxieties going into playing, as no matter how disturbing it got I knew what was coming.

Angels of Death focuses on the protagonist Rachel Gardner, who wakes up one day in a hospital where she is receiving counselling after having witnessed a murder. She soon realises that she’s not in a proper hospital, and tries to escape. Leaving the floor of the building she finds herself in, she ends up on another floor and soon finds herself being chased by a scythe-wielding maniac named Isaac ‘Zack’ Foster. After a series of events, Rachel learns that the building she is in is the site of a murder game, where each floor is inhabited by a murderer who determines the theme of each floor. I don’t think it’s too much of a spoiler to say that Rachel and Zack cut a deal with each other, teaming up to escape, and the game is spent traversing the floors of the building seeking escape and avoiding the perils put on each floor by it’s inhabitant.

Littered through each floor there are puzzles which require solving. These can be a little frustrating as you have to do them exactly as the game wants you to, so does tend to require a bit of trial and error even if you’ve figured out the answer to each puzzle.

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There are a few sequences throughout Angels of Death where you find yourself having to run from peril, which really opens you up to the weakest area of the game – it controls very poorly. It’s hard to do anything with any kind of precision, so trying to turn corners when in a chase feels like a matter of luck at some points. It can be frustrating but there’s a liberal amount of auto-save sprinkled through the game so restarting sequences isn’t too much of a chore if you find yourself having to retry.

Visually Angels of Death is nothing special, but it has a certain charm. Having been originally created in RPG Maker, it’s fairly simplistic and rudimentary – something that can be said not only for the visuals, but the gameplay and (lack of) voice acting. The main dialogue throughout Angels of Death is completely text based, with the odd peppering of sound effects, like maniacal laughter, throughout.

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Angels of Death offers interesting characters and an intense storyline to it’s players, however some of the characters do feel a little underdeveloped, and the game doesn’t really offer much insight into the reasons behind the characters actions past Zack and Rachel. It’s here where the anime comes into a world of its own and offers more lore and depth to all characters. The anime and the game work really well in tandem with each other and provide a more full experience for the consumer. Of course, it’s not vital to have both and they can be enjoyed independently of each other. The whole experience feels really special, and the plot of the game is a really well realised and put together journey.

8 stars

 

 

Moving onto the platinum trophy, it’s a fairly straightforward get. The trophies throughout are linked to certain things you have to do in each chapter – a lot being to fail at certain puzzle aspects or to get caught. The guide I used from PSN Profiles is good as it tells you when to save to avoid having to replay long sections, but you will have to read the trophy description to get this information.

My PS5 tells me I played for 9 hours, so a fairly quick platinum to get. I feel the simplicity of the trophies, coupled with the guide make this a really fun and easy platinum to get. The game itself being enjoyable makes any slog for the platinum feel minimal and definitely opens the player up to enjoying the enhanced lore in the anime.

Platinum difficulty rating:

2_stars

 

 

Game Reviews

Review: Ys IX: Monstrum Nox

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Adol Christin is back, and this time he’s… in prison?! In the newest entry in the Ys series, Ys IX: Monstrum Nox, the follow-up to the well-received Ys VIII: Lacrimosa of Dana, Adol sets on a new adventure. After a series of unfortunate events, he begins investigating supernatural events in his new surroundings.

Read my full review at Nintenpedia.

Battling with the Monstrum

Game Reviews, Games

Review: Paradise Killer

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One of the most commonly seen criticisms of detective games is that they want to point the player towards one specific answer with a specific piece of evidence to corroborate. Not only is this frustrating, but also forces you to think the exact way the game wants you to think, leaving no other interpretation. Paradise Killer takes this criticism and throws it out. Created in 2020, the first person open-world detective game lets you gather as much—or as little—evidence as you like, and come to your own conclusions about them. The only person you have to convince is the Judge.

Read my full review at Nintenpedia.

Paradise Killer trial

Game Reviews, Games

Review: To The Moon

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Originally released on PC back in 2011, To The Moon was created by Kan Gao using the RPG Maker XP toolkit based on his own experiences with his grandfather’s life-threatening condition, and influenced by his own questions about end-of-life thoughts and whether a person can live with their regrets. Fast forward 9 years and one rebuild on Unity, and To The Moon was released on Switch in early 2020, ready to be enjoyed by a new generation.

Read my full review at Nintenpedia.

To The Moon

Game Reviews, Games

Review: Call Of The Sea

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Norah is ill, and her husband Harry is missing after having gone searching the world for a cure. After receiving a mysterious package, Norah decides to go to the place Harry was last known to be — an island off the coast of Tahiti. Call of the Sea bills itself as a Lovecraftian mystery game, and whilst the first person adventure puzzler is clearly influenced by the writer’s work, it falls short on the mystery front.

Read my full review at Push Square.cots

Games, Platinum Review

Platinum Review Rework

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I’ve been a bit inactive lately, but I’ve always got the blog on my mind! I’ve been thinking up new features, and how to refresh old features. The first thing I want to implement is a change to how I do my Platinum Reviews.

Up until this point, I have been doing separate Platinum Reviews to normal game reviews, meaning each game I do a Platinum Review for gets two articles. I’m changing this so the review is within the same article. This means each Platinum Review will be a bit more substantial and will include my thoughts on the game as a whole as well as how I found the process for getting the platinum trophy. I’ll include links as usual to any walkthroughs I followed.

Scoring wise, each Platinum Review will have a usual game review rating out of 10, and a score on how difficult I found the platinum, also out of 10. I’ll try to quantify how long it took me, but some games don’t have in-game timers, so this might be a bit hit and miss.

I hope you like what I plan to do!