Available on: PS4, Nintendo Switch, Microsoft Windows, iOS, Android
Played on: PS5 (PS4 version)
Angels of Death is a horror game originally created on RPG Maker and released back in 2015 as freeware and later in 2016 on Steam.
As far as my own experience with Angels of Death goes, I watched and loved the 2018 anime adaptation and that was my entry point into it as a property. I knew vaguely at the time that it was a game adaptation but as a horror game it didn’t strike me as a very “me” game as I’m notoriously a huge wuss – I had to get my housemate to sit next to me for moral support whilst I played Until Dawn.
Watching Angels of Death really piqued my interest and spurred me into playing the game. I knew I loved the characters, and knowing the plot really helped ease any anxieties going into playing, as no matter how disturbing it got I knew what was coming.
Angels of Death focuses on the protagonist Rachel Gardner, who wakes up one day in a hospital where she is receiving counselling after having witnessed a murder. She soon realises that she’s not in a proper hospital, and tries to escape. Leaving the floor of the building she finds herself in, she ends up on another floor and soon finds herself being chased by a scythe-wielding maniac named Isaac ‘Zack’ Foster. After a series of events, Rachel learns that the building she is in is the site of a murder game, where each floor is inhabited by a murderer who determines the theme of each floor. I don’t think it’s too much of a spoiler to say that Rachel and Zack cut a deal with each other, teaming up to escape, and the game is spent traversing the floors of the building seeking escape and avoiding the perils put on each floor by it’s inhabitant.
Littered through each floor there are puzzles which require solving. These can be a little frustrating as you have to do them exactly as the game wants you to, so does tend to require a bit of trial and error even if you’ve figured out the answer to each puzzle.
There are a few sequences throughout Angels of Death where you find yourself having to run from peril, which really opens you up to the weakest area of the game – it controls very poorly. It’s hard to anything with any kind of precision, so trying to turn corners when in a chase feels like a matter of luck at some points. It can be frustrating but there’s a liberal amount of auto-save sprinkled through the game so restarting sequences isn’t too much of a chore if you find yourself having to retry.
Visually Angels of Death is nothing special, but it has a certain charm. Having been originally created in RPG Maker, it’s fairly simplistic and rudimentary – something that can be said not only for the visuals, but the gameplay and (lack of) voice acting. The main dialogue throughout Angels of Death is completely text based, with the odd peppering of sound effects, like maniacal laughter, throughout.
Angels of Death offers interesting characters and an intense storyline to it’s players, however some of the characters do feel a little underdeveloped, and the game doesn’t really offer much insight into the reasons behind the characters actions past Zack and Rachel. It’s here where the anime comes into a world of its own and offers more lore and depth to all characters. The anime and the game work really well in tandem with each other and provide a more full experience for the consumer. Of course, it’s not vital to have both and they can be enjoyed independently of each other. The whole experience feels really special, and the plot of the game is a really well realised and put together journey.
Moving onto the platinum trophy, it’s a fairly straightforward get. The trophies throughout are linked to certain things you have to do in each chapter – a lot being to fail at certain puzzle aspects or to get caught. The guide I used from PSN Profiles is good as it tells you when to save to avoid having to replay long sections, but you will have to read the trophy description to get this information.
My PS5 tells me I played for 9 hours, so a fairly quick platinum to get. I feel the simplicity of the trophies, coupled with the guide make this a really fun and easy platinum to get. The game itself being enjoyable makes any slog for the platinum feel minimal and definitely opens the player up to enjoying the enhanced lore in the anime.