Platinum review: LEGO Legends of Chima

The 39th platinum to pop onto my screen was LEGO Legends of Chima: Laval’s Journey. A PS Vita game, LEGO Chima is one of the only original Lego IP’s. Never one to pass up a LEGO game, and an easy platinum to boot, I snapped up a preowned copy of the game for £15 at MCM Expo.

The storyline of the game centres around the antagonists’ quest for the triple Chi. The Chi is an ability characters can obtain in order to provide them with heightened strength. The main character, Laval, is told that to let any one animal possess the power of the triple Chi will be catastrophic. The plot is easy to follow, and perhaps a little contrived; principle members of each tribe are introduced rapidly (every two levels) and you never seem to get a sense of why things matter to each tribe. The player is introduced to these characters through a series of frustratingly long and unskippable cut-scenes, which insist on playing even on the second playthrough of the game.

When playing the game I tried to bear in mind that the game is principally for children, and a complex plot isn’t going to appeal. While I want to love all LEGO games I had to concede that the games all have the same target audience and while the majority of them manage to have widespread appeal amongst children and adults, it appears that LEGO Chima has missed the mark.

The game mechanics are identical to previous LEGO Vita games, only differing slightly from the non-handheld variants of LEGO games. The map seemed at times to be too big, and with different areas branching off the main areas, it was often very frustrating trying to figure out where to go next. I had some issues with the camera, which you are able to control using the right analogue stick. Often the camera wouldn’t go in the direction that I wanted it go, causing my view to be obscured and making me take multiple attempts at part of the game.

The platinum itself is easily obtainable; PS3 Trophies rates it as a 2/10 difficulty, and estimates that it will to 10-12 hours before the platinum pops. Through my personal experience, I agree with the difficulty rating, but it took me closer to 15 hours.

Advertisements

Platinum series: The “worth it” games

October 11th 2013. The date my 38th platinum trophy pinged onto my screen. The game was New Little King’s Story on PlayStation Vita. The game, though time-consuming, was by no means difficult. Users of trophy hunters haven PS3 Trophies have rated the game a 3.14 in platinum difficulty.

Though the low rating is pretty much in line with my own personal rating, due to the length of time and the effort that went into obtaining the platinum (9 different endings, seriously?!), the game is definitely one I’m proud to have the platinum on.

Glancing over my platinum trophy list, there are a few on there that I can’t say stretched my abilities too much, but I’m proud of and pleased to have on my list. In this article, I’ll give you pointers on which games to look at that’ll help boost your platinum ego.

1. The Walking Dead

If you haven’t playing Telltale’s offering to The Walking Dead universe, then you are sorely missing out. I’ve already written a review waxing lyrical about how much I love the series, but it has the added benefit of being an easy platinum trophy. The game rewards you heavily for simply playing; there are no choice based trophies, and all trophies are obtained throughout the course of the game. Simply play the game to the end and you will be granted the platinum trophy, and can rest assured that you’ve played one of the best games ever to be created.

2. Majin and the Forsaken Kingdom

Majin wasn’t a game I was familiar with until I saw it featured on a list of easily obtained platinum trophies. The premise of the game is essentially that a young boy sets out to free the world of the darkness that is taking it over, and in his quest is joined by a strange monster, Majin. Though the end of the game required quite a lot of grinding to level up, and to make sure I’d used each type of attack enough, nothing stands out as having stood in the way of the platinum. Majin was a fairly enjoyable action adventure game, with an engaging storyline, and worth a play.

3. L.A. Noire

First off, L.A. Noire is a simply breathtaking game, one of my favourites of the last generation of consoles, if not of all time. The fact that the platinum trophy is also fairly straight forward also adds to the allure of the game.

4. Any game from the LEGO series

The LEGO series of games are dangerously addictive, and easy platinum trophies to boot. The only danger with the games is that they are somewhat prone to glitches, so always worth treading with caution. I personally had to play LEGO Harry Potter Years 1-4 twice due to a glitch, but due to the fun nature of the games and the sheer replayability factor, what could have been a laborious task was actually still fun. The more recent LEGO games also have the bonus of having separate trophy lists for PS3 and PS Vita.

5. Heavy Rain

Another brilliant game which essentially allows you to get trophies as you play. A walkthrough may be needed as you replay to mop up trophies based on certain decisions, but there are plenty out there. Again, there aren’t really any difficulty based trophies to worry about, so you’ll be rewarded for completing the game (albeit several times).

Eurogamer 2013: Assassin’s Creed 4, The Sims 4 and LEGO Marvel

Having gone to Eurogamer with the intentions of sampling some games I might not otherwise entertain, I walked around spying the likes of FIFA 14, Forza, Minecraft, and thought “Not really my thing. Best to stick to what I know I like.”

What I know I like is Assassin’s Creed, so I headed to the demo booth to play the new title, Assassin’s Creed IV: Black Flag. The queue was a little daunting, with some people criticising the gameplay of those already participating the demo. One comment that I overheard was, “That guy’s a retard.. He’s died three times in two minutes.”

As I neared the beginning of the queue I prayed that I would be on a station that others couldn’t see; my assassin skills in AC:3 left a lot to be desired, and I really struggled with the change in combat mechanics. As luck would have it, I was ushered to a TV and console (PS4 again, that race is yours, Sony) which was in full view of the queuing public.

As the demo started, it was a bit of a let down. Not in technical terms, but the demo didn’t really ask you to do anything specific. Whereas Tearaway and Octodad took you through a mission, AC:4 just left you to your own devices. I spent much of my time sailing around, before attacking a passing ship (I won the battle, thankfully), but was all too aware that I wasn’t experiencing much on the ground stuff.

I hopped off the ship and swam to the nearest island. The water mechanics in the game are breathtaking; there was a tide, meaning I had to swim faster just to get anywhere, and there were also some quite big waves. Sitting about a foot away from the scene, I can honestly say I was getting a bit seasick. Once on the island, I headed towards the nearest synchronisation point, because, well, it’s Assassin’s Creed, and you’ve just got to really. As I got to the top of the point and looked around, I could see just how spectacular the graphics were, and just how much effort has gone into the game. Definitely one to get excited about.

Sticking with my theme of “what I know I like”, I joined the main arena and headed to the eight or so computer stations showing The Sims 4. I’d have liked a demo of the gameplay, like in The Sims and The Sims 2, with good old Bella and Mortimer Goth (or their new generation equivalents, but there is plenty of time for that between now and the 2014 release the game is currently slated for.

The demo was in fact, the create-a-Sim screen. Plenty of fun to be had, and I’ve spent more time than I care to mention creating Sims in the past. The create-a-Sim screen of The Sims 4 really shows just how far the game has come. You can customize every inch of your Sim, from pupil size, to the way they walk, as well as some of the same old features; athleticism, bust size etc.

As I’ve already said, I would have liked the demo to show a bit more of the new features the game has to offer, especially surrounding the new ways of interacting with people and how moods affect certain situations. What I did play was enough to get me excited about The Sims 4, and the potential it has.

To round off my Eurogamer experience I spent some time with LEGO Marvel Superheroes. If there’s anything I love, it’s a LEGO game, and LEGO Marvel looks set to build my infatuation.

Capitalising on the continued success of superhero films, LEGO and Travellers Tales have ventured into creating favourite Marvel characters as little blockheads. I was lucky enough to play a level in story mode and then experience all free-play has to offer. Though a lot of the characters were unlocked, I am looking forward to seeing which characters made the cut and we’ll get to experience in LEGO form.

LEGO Marvel follows the same game mechanics as previous LEGO games, continuing with the new introduction of voices for the characters. I anticipate enjoying the game, I’ve never been disappointed with a LEGO title, and with a different trophy lists for PS Vita and PS3, am looking forward to having two new platinum trophies in the bag.