Day 29: A game you thought you wouldn’t like, but ended up loving and Day 30: Your favourite game of all time
So, as many of you may know, my favourite game ever is Persona 4: Golden. What you may not know is the first time I ever played Persona 4, I totally hated it.
I can’t remember how old I was, I think about 16 or so, and it was the PS2 copy I had. I played it for about an hour, and then never again. It just didn’t click with me, and I couldn’t figure out what I was supposed to do, or where I was supposed to go. It was a nightmare and I hated it.
At this point in my gaming career, I’d been mostly accustomed to playing platformers and Pokémon, so the concept of an RPG (let alone a JRPG) was completely baffling to me.
Over the next few years I played a lot of Western RPGs and eventually, when I was 22, I bought a PlayStation Vita. Falling into the “PS Vita’s got no games” trap, I looked at a list of the top rated games and saw Persona 4: Golden at the top. Being an idiot, I hadn’t realised I’d already attempted to play this game in its previous iteration, and I bought myself a copy. About half an hour in, I realised.
I continued with the game, and it’s the best thing I ever did. I fell completely in love with the characters, and I can’t imagine a time when I wasn’t obsessed with it. I don’t know what I’d do without Persona 4, or the rest of the Persona series.
On a wider note Persona 4: Golden also encouraged me to give JRPGs a shot, and now it’s my favourite genre, so go figure.
Day 25: A game you plan on playing
Danganronpa V3 comes out at the end of September, and I am almost beside myself with excitement. This series means so much to me, and I’m so excited to have a new story to unfold. I’m currently (trying) to finish a replay of the first two games by playing Danganronpa 1-2 Reload, which is just making me even more hyped for release day!
Day 23: Game which you think had the best graphics or art style
I really love the art style of Danganronpa. I know mostly it’s just an anime style (which I obviously like, go figure), but I especially enjoy the punishment scene animations and the garish, over-the-top death sequences.
Purely from a spectacle of realistic graphics, the game that’s probably blown me away the most is The Last of Us. I remember my mum coming into my room and asking me if I was watching a movie, but up until that point I hadn’t really considered that the graphics were that realistic and just stort of took them for granted. Once I’d had it pointed out to me by an outsider I definitely appreciated just how mindblowing the graphics were, and took in every single detail.
Hakuoki: Kyoto Winds is the latest game in the Hakuoki series, and is billed by developer Idea Factory as a “remastered telling of the beloved 2008 series”. Set in historic Japan, the game follows the protagonist as she’s taken in by a group of samurai while looking for her father who has gone missing. Being an otome game (literally translated as “maiden game”), the protagonist is, naturally, surrounded by attractive men – twelve of whom she is able to embark on romantic storylines with.
Read the rest of my review at Push Square.
Day 11: Gaming system of choice
Finally! An easy question!
I have been a Sony fangirl since the original PlayStation came out, so these days I do 99.9% of my gaming on my PS4 or PS Vita. I regularly say my PS Vita is the best thing I’ve ever bought, but honestly, I can’t choose between them.
A very brief answer, I know, but there’s not a lot to debate when it’s such a clear cut answer!
From Compile Heart, the developer of the reasonably popular Hyperdimension Neptunia series, comes a new game from a fresh intellectual property. MeiQ: Labyrinth of Death is the story of a world that is suffering an eternal nighttime. Legend tells the story of a chosen Machina Mage who must turn the key to restart the world and restore order. The world of MeiQ is made up of five parts, and a mage has been selected from each part to partake in the quest. Enter the cast.
Read the rest of my review on Push Square.
The 39th platinum to pop onto my screen was LEGO Legends of Chima: Laval’s Journey. A PS Vita game, LEGO Chima is one of the only original Lego IP’s. Never one to pass up a LEGO game, and an easy platinum to boot, I snapped up a preowned copy of the game for £15 at MCM Expo.
The storyline of the game centres around the antagonists’ quest for the triple Chi. The Chi is an ability characters can obtain in order to provide them with heightened strength. The main character, Laval, is told that to let any one animal possess the power of the triple Chi will be catastrophic. The plot is easy to follow, and perhaps a little contrived; principle members of each tribe are introduced rapidly (every two levels) and you never seem to get a sense of why things matter to each tribe. The player is introduced to these characters through a series of frustratingly long and unskippable cut-scenes, which insist on playing even on the second playthrough of the game.
When playing the game I tried to bear in mind that the game is principally for children, and a complex plot isn’t going to appeal. While I want to love all LEGO games I had to concede that the games all have the same target audience and while the majority of them manage to have widespread appeal amongst children and adults, it appears that LEGO Chima has missed the mark.
The game mechanics are identical to previous LEGO Vita games, only differing slightly from the non-handheld variants of LEGO games. The map seemed at times to be too big, and with different areas branching off the main areas, it was often very frustrating trying to figure out where to go next. I had some issues with the camera, which you are able to control using the right analogue stick. Often the camera wouldn’t go in the direction that I wanted it go, causing my view to be obscured and making me take multiple attempts at part of the game.
The platinum itself is easily obtainable; PS3 Trophies rates it as a 2/10 difficulty, and estimates that it will to 10-12 hours before the platinum pops. Through my personal experience, I agree with the difficulty rating, but it took me closer to 15 hours.