Games

Eurogamer 2013: DualShock 4, Tearaway and Watch_Dogs

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Eurogamer wasn’t just about games for me, it was the opportunity to see new hardware in operation and experience it before many of my peers.

Ergonomic and comfortable, the DualShock 4 is a work of design genius. The controller has the same familiarity as its predecessors; picking the controller up, you know exactly what to do, what you’ve always done.

The controller manages to make things fresh and exciting with the introduction of the touchpad, share button and light bar. Unfortunately, the games that I played at Eurogamer didn’t utilise these features so I’ll have to wait for the PS4 to come out, like everyone else, to see what the controller has to offer and how it will fully impact on my gaming lifestyle.

Moving onto more games, I headed to the Tearaway station. Tearaway is a PlayStation Vita game from the creators of Little Big Planet, Media Molecule. The game has a distinctly similar feel to the studios previous releases, with a cutesy character exploring a world filled with other cute characters.

The demo serves as an introduction to the game mechanics, showcasing just how much the game utilises the Vita’s many features. This is perhaps to it’s detriment as at points throughout the demo I saw my own face beamed into the Tearaway world, this may be exciting for younger gamers to see their faces in-game, but for me felt slightly unnecessary.

There was a point in the demo where a character wanted me to take a photo of him wearing a crown I had made him, and the Vita’s camera sound went off. This puts me off a bit as I see the Vita as my out-of-the-house gaming device, and as the noise can’t be turned off and isn’t muted through the use of headphones, it means everyone will hear the sounds; on the train, in the office.

However, having said all the negatives, Tearaway was a perfectly lovely game, just what you’d expect from Media Molecule, if not a little predictable. I felt obligated to give up my seat at the station, but could happily have kept playing if not for the small queue forming behind me, though I think I was at the end of the demo anyway. Tearaway looks to be a must-own game for the PS Vita, and a real boon to the back catalogue as many gamers look to the Vita as a cross-functional hardware for the PS4.

Next up, into the Watch_Dogs booth. There was quite a queue for the game, but I had anticipated that, and settled in for the long haul. Once into the booth, which was sectioned off from the rest of the world, the audience were seated to watch a demonstration of one of the missions played in the game. Interestingly, the game was being played on a PS4; a signifier that Sony are winning the race? Time will tell.

Watch_Dogs, a sandbox game, appeared to handle much like a Grand Theft Auto or a Saints Row, but as it wasn’t an interactive demo, I can only go by what I’ve seen, not from what I’ve played. The hacking software used throughout the game looks easy to use, but at the hands of a professional gamer, it probably would.

Though I found the Watch_Dogs presentation interesting, it’s completely different watching someone playing something than getting to experience it yourself. As the game has multiple ways of completing missions, it would have been good to at least see the variety, rather than just the way the developers want you to see it. The game still looks like an interesting IP, and one that I’ll definitely get along with my next generation console.

Games

My name’s Jade, and I’m a trophy whore…

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I have a problem, a real problem. It’s not one I’m ever likely to do anything about, but just as long as we’re all aware of it. I’m a trophy whore.

My platinum trophy addiction started basically the moment I got my PS3. I had already been made familiar with the trophy system, as I had been sharing my boyfriend’s console, but by the time I got my own way back in 2009, trophies were compulsory for game developers to put in, and that’s really where it all began.

To begin with my addiction had started as a bit of a joke between myself and my boyfriend, then as more of my friends started getting PS3’s there were more people to compete with. I would do anything to make sure I had a better trophy level than them.

Trophies

As time went on, and I became more desperate for platinum trophies to add to my collection, I was becoming less discerning with my choice in games. This remains a standing joke for my friends. LoveFilm has become a real friend of mine, providing me with an endless source of games.

This spirit of competition is still what drives part of my never-ending hunt for platinum trophies, but it has become much more than that.

Platinum trophy hunting really makes you get the most out of a game. Sure, I didn’t need to collect tons of feathers just to see how much effort had gone into making Assassin’s Creed 2, but I did and I got a bronze trophy for it (even if at the time I thought “A bronze trophy? Are you kidding me?”). Trophy hunting means you see more of the map, spend more time in different game modes, basically stretch the game for all it’s worth and squeeze every last ounce of game-play out of it.

Trophy hunting serves to make me a better gamer. Would I bother playing the game on the hardest difficulty if I weren’t going to ultimately get a nice gold trophy for it? Probably not, let’s be honest. I push myself to my limits for trophies – the limits being ability, and more importantly patience – there have been a lot of growling and throwing the controller on the bed moments.

Trophy hunting has also led me to play a lot of games I wouldn’t play which I thoroughly enjoyed. I’d never heard of Sly Cooper until one day when I was perusing a list of “Easy Platinum Trophies” (it really is a lifestyle choice), but was glad to have played, and enjoyed it even if it seems a little dated in terms of graphics.

Do I have any regrets? Only one – Leisure Suit Larry: Box Office Bust, a real drain on the enthusiasm I had for gaming and only an 8% trophy score to show for it. If you haven’t played this game – don’t. Everything about it is terrible. I couldn’t wait to get it out of my house.

For all my talk about trophy whoring, you’ve got to remember that I am a gamer, and I do play serious games. There’s no way you’d ever catch me not playing a game because I won’t be able to platinum it. I know there is basically no chance of me ever gaining the platinum on most of the games I play, but I play them anyway, platinum trophies don’t rule my life.

Trophy card

To end with an anecdote; imagine me, in my summer of unemployment, returning to Blockbuster to renew my rental on Harry Potter and the Deathly Hallows pt. 1 (the game):

Blockbuster man: “You can just put returns in the postbox.”
Me: “I’m not returning, I want to take it out again please.”
Blockbuster man: “I didn’t think it took that long to complete.”
Me: “I finished the storyline, but didn’t get all the trophies.”
Blockbuster man: “Oh! You’re a…. platinum lady!”

Yes, that’s me. The platinum lady.